Ghostbusters brings the hit 80's films back to life. Players take control of the new Rookie on the team several years after the original movies.
Position: Gameplay Scripter
Worked closely with Designers to ensure a solid design and user experience with levels.
Collaborated with design team on overall game and process.
Participated in the Puzzle and “Creepify” strike teams to ensure a solid experience throughout the game.
Oversaw Player Direction and Game Balancing Strike Teams.
Handled various tests to identify corrections to Game Balance, Weapon Balance, and Player Direction.
Took ownership of the Firehouse, Museum, and Times Square levels from initial scripting through the end of the project; including iteration design and final scripting.
Gathered feedback from testers and peers and updated documents and design accordingly.
Placed objects, actors, and collectibles throughout levels and ensured balancing.
Implemented C style script through the Infernal Engine.
Worked with QA and fixed bugs in a timely fashion.