A trippy adventure from a pint sized view. Take the role of a mushroom come to life named Pax.
Position: Gameplay Scripter
Worked closely with Lead Design and Environment Artist to ensure a solid design and user experience.
Collaborated with design team on overall game and process.
Participated in the Player Interactions strike team to ensure solid play and player usage throughout the game.
Worked on Spore Power strike team.
Took ownership of the Sushi Restaurant, Tutorial, and Cow Pasture levels from initial scripting through the end of the project; including iteration design and final scripting.
Over saw the Trailer, Inner Sanctum, and Log Village level through conception, paper maps, and initial scripting.
Contributed to the white box of the Log Village.
Gathered feed back from testers and peers and updated documents and design accordingly.
Placed objects, actors, and collectibles throughout levels and ensured balancing.
Implemented C style script through the Infernal Engine.
Created quick prototype script and final script. Worked with QA and fixed bugs in a timely fashion.
Added reusable global script functions to increase agility of scripting team.