Technical Game Designer

Level Design

Collaborated on the flow and layout of The Pipeline and Sever levels.

Scripting

Implemented level scripts and multiplayer modes in Lua.

Tools Development

Continued development and refinement of design team tools.

Gameplay Design

Spearheaded design and development of the Assault mode.

Teamwork

Gathered feedback from internal multiplayer design and collaborated with design team on a variety of game systems.